Lakeside Limbo

I imported the sprites into, made a competitive-friendly layout, then applied collisions, spawn points and animations in a Smash Brawl editor. I imported the water model and animations from another stage, as well as the sunlight.


A DKC3 Map? Whaaaat!? While I would of rather done a mine cart level, the level wouldn’t have been very serious business. I dig the aesthetic of this, and the lil hut concealing players is a neat feature. FD base.

Update: Adjusted the background for 16:9 displays.

The Hyrule Castle 64-esque version makes it so the hut on the left acts as a ceiling, and you can’t pass through it.