A sound mod that replaces nearly every ROB sfx with Daft Punk sounds, both vocal and synth samples. Replaces most of R.O.B.’s Sounds with those good ol Daft Punk sounds. Most of the samples are from Discovery and Human … Continue reading Daft Punk R.O.B.
I imported the sprites into Paint.net, made the basic layout, then went pixel by pixel to make sure it fit the collision, as this is a reskin of another stage. This is a 1-for-1 reskin of PM’s Green Hill … Continue reading Stardust Speedway Zone (Act 2)
I imported the vehicle into a 3D editor (Wings 3D) and aligned it to match an F-Zero machine. I had to remove a few parts – mostly under the ship – to fit F-Zero’s filesize limit. Samus’s head model … Continue reading Samus With Her Gunship
I exported the textures and models from F-Zero GX, then imported the platforms and base stage platform from another Smash stage. I replaced the textures to match the theme, applied a color changing node and altered the camera. I … Continue reading Phantom Road
As I was the first person to do a model swap for F-Zero, I pretty much had to make a tutorial. Here I used Wings 3D. I simply scaled and aligned the two machines, then converted a few files, and … Continue reading Model Swapping Tutorial
I replaced about 150 files of the TF2 announcer with Portal’s GLaDOS. Most samples are from the Dota 2 announcer pack. Yes it’ll work on Valve servers, and servers that’re svpure 1. If you find any issues, or got … Continue reading GLaDOS Announcer Pack
I imported the sprites into Paint.net, made a competitive-friendly layout, then applied collisions, spawn points and animations in a Smash Brawl editor. I imported the water model and animations from another stage, as well as the sunlight. A DKC3 … Continue reading Lakeside Limbo
I imported the background models in 3D Studio Max, and verted the center one to be flat and rectangular. I then brought it forth a little, and swapped out a few textures so it’s more distinct from the background. … Continue reading Glacial Ware